top of page
CUBIKILL
3D ART - FULLY MODELED SCENE
The "Cubikill" is my most ambitious 3D Art Diorama yet. This scene was created in Unreal Engine 5 with help of 3DS Max for modeling and Substance Painter for realistic texturing. The art challenge is to create a 3D Art scene based on the galactic space cube prompt provided by Ubisoft NEXT.
WATCH SCENE VIDEO






1/1
SCENE INFORMATION:
POLY COUNT
500K AVG TRIANGLES

PROP BREAKDOWN
UNDER 25 MODELED ASSETS

PROJECT LENGTH
COMPLETED IN 12 DAYS

FLOOR PLAN & VISION DOCUMENT


1/1
PROP BREAKDOWN

PROP LIST:
Flickering Hero Helmet: 66,048 Triangles
Lab Desk + Tubes + Rocks: 11,468 Triangles
Bullet Case & Lid: 4,546 Triangles
Washroom Door + Wall: 3,539 Triangles
Microscope: 2,728
Chair #1 with Support: 1,678 Triangles
Bed Cradle: 1,528 Triangles
Metal Wheel: 1,273 Triangles
Chair # 2 without Support: 1,214 Triangles
Fire & Oxygen Cylinders: 866 Triangles
Metal Handles: 744 Triangles
Ceiling Plate with Sprinklers: 730 Triangles
Bullet: 680 Triangles
Pill Bottle With Cap: 392 Triangles
Electrical Outlet: 306 Triangles
Food Can: 236 Triangles
Screen Panel: 232 Triangles
Cabinet: 216 Triangles
Food Box: 180 Triangles
Vent: 116 Triangles
Sticker Set: 43 Triangles
Paper #2: 6 Triangles
Paper #1: 2 Triangles
bottom of page
