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CUBIKILL

3D ART - FULLY MODELED SCENE

The "Cubikill" is my most ambitious 3D Art Diorama yet. This scene was created in Unreal Engine 5 with help of 3DS Max for modeling and Substance Painter for realistic texturing. The art challenge is to create a 3D Art scene based on the galactic space cube prompt provided by Ubisoft NEXT. 

WATCH SCENE VIDEO

SCENE INFORMATION:

POLY COUNT
500K AVG TRIANGLES

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PROP BREAKDOWN
UNDER 25 MODELED ASSETS

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PROJECT LENGTH
COMPLETED IN 12 DAYS

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FLOOR PLAN & VISION DOCUMENT

PROP BREAKDOWN

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PROP LIST:

Flickering Hero Helmet: 66,048 Triangles
Lab Desk + Tubes + Rocks: 11,468 Triangles
Bullet Case & Lid: 4,546 Triangles
Washroom Door + Wall: 3,539 Triangles
Microscope: 2,728
Chair #1 with Support: 1,678 Triangles
Bed Cradle: 1,528 Triangles
Metal Wheel: 1,273 Triangles
Chair # 2 without Support: 1,214 Triangles
Fire & Oxygen Cylinders: 866 Triangles
Metal Handles: 744 Triangles

Ceiling Plate with Sprinklers: 730 Triangles

Bullet: 680 Triangles
Pill Bottle With Cap: 392 Triangles
Electrical Outlet: 306 Triangles
Food Can: 236 Triangles
Screen Panel: 232 Triangles

Cabinet: 216 Triangles
Food Box: 180 Triangles
Vent: 116 Triangles
Sticker Set: 43 Triangles
Paper #2: 6 Triangles
Paper #1: 2 Triangles

© Majed Al Saied 2025

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